TY - GEN
T1 - A comparison of information passing strategies in system level modeling
AU - Honda, Tomonori
AU - Ciucci, Francesco
AU - Lewis, Kemper
AU - Yang, Maria C.
PY - 2010
Y1 - 2010
N2 - Frameworks for modeling the communication and coordination of subsystem stakeholders are valuable for the synthesis of large engineering systems. However, these frameworks can be resource intensive and challenging to implement. This paper compares three frameworks, Multidisciplinary Design Optimization (MDO), traditional Game Theory, and a Modified Game Theoretic approach on the form and flow of information passed between subsystems. This paper considers the impact of "complete" information sharing by determining the effect of merging subsystems. Comparisons are made of convergence time and robustness in a case study of the design of a satellite. Results comparing MDO in two-and threeplayer scenarios indicate that, when the information passed between subsystems is sufficiently linear, the two scenarios converge in statistically indifferent number of iterations, but additional "complete" information does reduce variability in the number of iterations. The Modified Game Theoretic approach converges to a smaller region of the Pareto set compared to MDO, but does so without a system facilitator. Finally, a traditional Game Theoretic approach converges to a limit cycle rather than a fixed point for the given initial design. There may also be a region of attraction for convergence for a traditional Game Theoretic approach.
AB - Frameworks for modeling the communication and coordination of subsystem stakeholders are valuable for the synthesis of large engineering systems. However, these frameworks can be resource intensive and challenging to implement. This paper compares three frameworks, Multidisciplinary Design Optimization (MDO), traditional Game Theory, and a Modified Game Theoretic approach on the form and flow of information passed between subsystems. This paper considers the impact of "complete" information sharing by determining the effect of merging subsystems. Comparisons are made of convergence time and robustness in a case study of the design of a satellite. Results comparing MDO in two-and threeplayer scenarios indicate that, when the information passed between subsystems is sufficiently linear, the two scenarios converge in statistically indifferent number of iterations, but additional "complete" information does reduce variability in the number of iterations. The Modified Game Theoretic approach converges to a smaller region of the Pareto set compared to MDO, but does so without a system facilitator. Finally, a traditional Game Theoretic approach converges to a limit cycle rather than a fixed point for the given initial design. There may also be a region of attraction for convergence for a traditional Game Theoretic approach.
UR - https://www.scopus.com/pages/publications/80055013108
U2 - 10.1115/DETC2010-29026
DO - 10.1115/DETC2010-29026
M3 - Conference Paper published in a book
AN - SCOPUS:80055013108
SN - 9780791844137
T3 - Proceedings of the ASME Design Engineering Technical Conference
SP - 497
EP - 506
BT - ASME 2010 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference, IDETC/CIE2010
T2 - ASME 2010 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference, IDETC/CIE2010
Y2 - 15 August 2010 through 18 August 2010
ER -