Bi-scale radiance transfer

Peter Pike Sloan*, Xinguo Liu, Heung Yeung Shum, John Snyder

*Corresponding author for this work

Research output: Chapter in Book/Conference Proceeding/ReportConference Paper published in a bookpeer-review

50 Citations (Scopus)

Abstract

Radiance transfer represents how generic source lighting is shadowed and scattered by an object to produce view-dependent appearance. We generalize by rendering transfer at two scales. A macro-scale is coarsely sampled over an object's surface, providing global effects like shadows cast from an arm onto a body. A meso-scale is finely sampled over a small patch to provide local texture. Low-order (25D) spherical harmonics represent low-frequency lighting dependence for both scales. To render, a coefficient vector representing distant source lighting is first transformed at the macro-scale by a matrix at each vertex of a coarse mesh. The resulting vectors represent a spatially-varying hemisphere of lighting incident to the meso-scale. A 4D function, called a radiance transfer texture (RTT), then specifies the surface's meso-scale response to each lighting basis component, as a function of a spatial index and a view direction. Finally, a 25D dot product of the macro-scale result vector with the vector looked up from the RTT performs the correct shading integral. We use an id map to place RTT samples from a small patch over the entire object; only two scalars are specified at high spatial resolution. Results show that bi-scale decomposition makes preprocessing practical and efficiently renders self-shadowing and interreflection effects from dynamic, low-frequency light sources at both scales.

Original languageEnglish
Title of host publicationACM SIGGRAPH 2003 Papers, SIGGRAPH '03
Pages370-375
Number of pages6
DOIs
Publication statusPublished - 2003
Externally publishedYes
EventACM SIGGRAPH 2003 Papers, SIGGRAPH '03 - San Diego, CA, United States
Duration: 27 Jul 200331 Jul 2003

Publication series

NameACM SIGGRAPH 2003 Papers, SIGGRAPH '03

Conference

ConferenceACM SIGGRAPH 2003 Papers, SIGGRAPH '03
Country/TerritoryUnited States
CitySan Diego, CA
Period27/07/0331/07/03

Keywords

  • graphics hardware
  • illumination
  • monte carlo techniques
  • rendering
  • shadow algorithms

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