@inproceedings{3c9f8ba7f5bb46e9a429380f93d207ed,
title = "Bi-scale radiance transfer",
abstract = "Radiance transfer represents how generic source lighting is shadowed and scattered by an object to produce view-dependent appearance. We generalize by rendering transfer at two scales. A macro-scale is coarsely sampled over an object's surface, providing global effects like shadows cast from an arm onto a body. A meso-scale is finely sampled over a small patch to provide local texture. Low-order (25D) spherical harmonics represent low-frequency lighting dependence for both scales. To render, a coefficient vector representing distant source lighting is first transformed at the macro-scale by a matrix at each vertex of a coarse mesh. The resulting vectors represent a spatially-varying hemisphere of lighting incident to the meso-scale. A 4D function, called a radiance transfer texture (RTT), then specifies the surface's meso-scale response to each lighting basis component, as a function of a spatial index and a view direction. Finally, a 25D dot product of the macro-scale result vector with the vector looked up from the RTT performs the correct shading integral. We use an id map to place RTT samples from a small patch over the entire object; only two scalars are specified at high spatial resolution. Results show that bi-scale decomposition makes preprocessing practical and efficiently renders self-shadowing and interreflection effects from dynamic, low-frequency light sources at both scales.",
keywords = "graphics hardware, illumination, monte carlo techniques, rendering, shadow algorithms",
author = "Sloan, \{Peter Pike\} and Xinguo Liu and Shum, \{Heung Yeung\} and John Snyder",
year = "2003",
doi = "10.1145/1201775.882279",
language = "English",
isbn = "1581137095",
series = "ACM SIGGRAPH 2003 Papers, SIGGRAPH '03",
pages = "370--375",
booktitle = "ACM SIGGRAPH 2003 Papers, SIGGRAPH '03",
note = "ACM SIGGRAPH 2003 Papers, SIGGRAPH '03 ; Conference date: 27-07-2003 Through 31-07-2003",
}