Abstract
After comparing 5 cloud simulation methods in flight visual simulation, a non-physically based method in Vega was presented. This method was based on particle system. All the Particles were rendered by textured polygons, and moved along broken parabolas. Cloud-space was made up of plentiful particle systems, and to reduce the computation, an observer-related technology was used to manage the quantity of particles dynamically.
| Original language | English |
|---|---|
| Pages (from-to) | 2051-2053+2069 |
| Journal | Xitong Fangzhen Xuebao / Journal of System Simulation |
| Volume | 17 |
| Issue number | 9 |
| Publication status | Published - Sept 2005 |
| Externally published | Yes |
Keywords
- Cloud
- LOD
- Particle System
- Visual Simulation