Cloud simulation in Vega

Kai Tang*, Feng Ju Kang, Yan Jun Chu

*Corresponding author for this work

Research output: Contribution to journalJournal Articlepeer-review

5 Citations (Scopus)

Abstract

After comparing 5 cloud simulation methods in flight visual simulation, a non-physically based method in Vega was presented. This method was based on particle system. All the Particles were rendered by textured polygons, and moved along broken parabolas. Cloud-space was made up of plentiful particle systems, and to reduce the computation, an observer-related technology was used to manage the quantity of particles dynamically.

Original languageEnglish
Pages (from-to)2051-2053+2069
JournalXitong Fangzhen Xuebao / Journal of System Simulation
Volume17
Issue number9
Publication statusPublished - Sept 2005
Externally publishedYes

Keywords

  • Cloud
  • LOD
  • Particle System
  • Visual Simulation

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