Abstract
Current texture creation methods for image-based modeling suffer from color discontinuity issues due to drastically varying conditions of illumination, exposure and time during the image capturing process. This paper proposes a novel system that generates consistent textures for triangular meshes. The key to our system is a color correction framework for large-scale unordered image collections. We model the problem as a graph-structured optimization over the overlapping regions of image pairs. After reconstructing the mesh of the scene, we accurately calculate matched image regions by re-projecting images onto the mesh. Then the image collection is robustly adjusted using a non-linear least square solver over color histograms in an unsupervised fashion. Finally, a connectivity-preserving edge pruning method is introduced to accelerate the color correction process. This system is evaluated with crowdsourcing image collections containing medium-sized scenes and city-scale urban datasets. To the best of our knowledge, this system is the first consistent texturing system for image-based modeling that is capable of handling thousands of input images.
| Original language | English |
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| Title of host publication | Computer Vision - 13th Asian Conference on Computer Vision, ACCV 2016, Revised Selected Papers |
| Editors | Ko Nishino, Shang-Hong Lai, Vincent Lepetit, Yoichi Sato |
| Publisher | Springer Verlag |
| Pages | 392-407 |
| Number of pages | 16 |
| ISBN (Print) | 9783319541891 |
| DOIs | |
| Publication status | Published - 2017 |
Publication series
| Name | Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) |
|---|---|
| Volume | 10114 LNCS |
| ISSN (Print) | 0302-9743 |
| ISSN (Electronic) | 1611-3349 |
Bibliographical note
Publisher Copyright:© Springer International Publishing AG 2017.