Congestion Control for VR Cloud Gaming: Integration and Comparison in Real VR Gaming Environment

Ahmad Alhilal, Ze Wu, Teemu Kämäräinen, Tristan Braud, Matti Siekkinen

Research output: Chapter in Book/Conference Proceeding/ReportConference Paper published in a bookpeer-review

Abstract

Virtual reality (VR) cloud gaming is increasingly developing in the gaming industry. Yet, the performance of the congestion control algorithms on top of which these systems build remains under-explored. In this study, we implement two industry-standard network congestion control algorithms, Google Congestion Control (GCC) and Network-Assisted Dynamic Adaptation (NADA), according to their Requests for Comments (RFCs), and integrate them into an open-source VR gaming system (ALVR). Including ALVR's congestion control (ALVR-ABR), we conduct extensive experiments on real-world networks to evaluate each algorithm's frame latency, target-to-receiving bitrate gap, dropped frames, image quality, and fairness among heterogeneous competing flows. GCC decreases frame latency by 35% compared to NADA and by 42% compared to ALVR. NADA and ALVR-ABR present significant gaps between the selected and received bitrate, causing substantial congestion-induced frame drops, while GCC has a minimal gap, resulting in minor frame drops, suggesting its suitability for game-player interaction. GCC exhibits a 2.7% and 5% decrease in image quality compared to NADA and ALVR-ABR, respectively, indicating slight immersion degradation. However, only NADA ensures a fair bandwidth share against loss-based flows due to its bitrate response to loss-induced congestion signals and lower sensitivity to delay gradients compared to GCC.

Original languageEnglish
Title of host publicationMM 2025 - Proceedings of the 33rd ACM International Conference on Multimedia, Co-Located with MM 2025
PublisherAssociation for Computing Machinery, Inc
Pages12074-12082
Number of pages9
ISBN (Electronic)9798400720352
DOIs
Publication statusPublished - 27 Oct 2025
Event33rd ACM International Conference on Multimedia, MM 2025 - Dublin, Ireland
Duration: 27 Oct 202531 Oct 2025

Publication series

NameMM 2025 - Proceedings of the 33rd ACM International Conference on Multimedia, Co-Located with MM 2025

Conference

Conference33rd ACM International Conference on Multimedia, MM 2025
Country/TerritoryIreland
CityDublin
Period27/10/2531/10/25

Bibliographical note

Publisher Copyright:
© 2025 Copyright held by the owner/author(s).

Keywords

  • adaptive video encoding
  • congestion control
  • real-time streaming
  • vr cloud gaming

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