Abstract
Virtual reality (VR) cloud gaming is increasingly developing in the gaming industry. Yet, the performance of the congestion control algorithms on top of which these systems build remains under-explored. In this study, we implement two industry-standard network congestion control algorithms, Google Congestion Control (GCC) and Network-Assisted Dynamic Adaptation (NADA), according to their Requests for Comments (RFCs), and integrate them into an open-source VR gaming system (ALVR). Including ALVR's congestion control (ALVR-ABR), we conduct extensive experiments on real-world networks to evaluate each algorithm's frame latency, target-to-receiving bitrate gap, dropped frames, image quality, and fairness among heterogeneous competing flows. GCC decreases frame latency by 35% compared to NADA and by 42% compared to ALVR. NADA and ALVR-ABR present significant gaps between the selected and received bitrate, causing substantial congestion-induced frame drops, while GCC has a minimal gap, resulting in minor frame drops, suggesting its suitability for game-player interaction. GCC exhibits a 2.7% and 5% decrease in image quality compared to NADA and ALVR-ABR, respectively, indicating slight immersion degradation. However, only NADA ensures a fair bandwidth share against loss-based flows due to its bitrate response to loss-induced congestion signals and lower sensitivity to delay gradients compared to GCC.
| Original language | English |
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| Title of host publication | MM 2025 - Proceedings of the 33rd ACM International Conference on Multimedia, Co-Located with MM 2025 |
| Publisher | Association for Computing Machinery, Inc |
| Pages | 12074-12082 |
| Number of pages | 9 |
| ISBN (Electronic) | 9798400720352 |
| DOIs | |
| Publication status | Published - 27 Oct 2025 |
| Event | 33rd ACM International Conference on Multimedia, MM 2025 - Dublin, Ireland Duration: 27 Oct 2025 → 31 Oct 2025 |
Publication series
| Name | MM 2025 - Proceedings of the 33rd ACM International Conference on Multimedia, Co-Located with MM 2025 |
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Conference
| Conference | 33rd ACM International Conference on Multimedia, MM 2025 |
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| Country/Territory | Ireland |
| City | Dublin |
| Period | 27/10/25 → 31/10/25 |
Bibliographical note
Publisher Copyright:© 2025 Copyright held by the owner/author(s).
Keywords
- adaptive video encoding
- congestion control
- real-time streaming
- vr cloud gaming