Abstract
Development of space battlefield visual simulation system was analyzed. Main content includes discussion of terrain in space battlefield, comparison of terrain generation arithmetic, and analysis of collision detection in space battlefield. Based on these, a method of predigesting LOD (Level of Detail) with texture was presented and a design of simplified collision detection was realized. To build a visual space battlefield effectively, a 3D model library, which includes kinds of planes, missiles radars, and tanks, was established.
| Original language | English |
|---|---|
| Pages (from-to) | 2435-2437 |
| Number of pages | 3 |
| Journal | Xitong Fangzhen Xuebao / Journal of System Simulation |
| Volume | 16 |
| Issue number | 11 |
| Publication status | Published - Nov 2004 |
| Externally published | Yes |
Keywords
- Collision detection
- Model library
- Space battlefield
- Terrain
- Visual simulation
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