Development of space battlefield visual simulation system

Kai Tang*, Feng Ju Kang, Yan Jun Chu, Zhi Ming Song

*Corresponding author for this work

Research output: Contribution to journalJournal Articlepeer-review

Abstract

Development of space battlefield visual simulation system was analyzed. Main content includes discussion of terrain in space battlefield, comparison of terrain generation arithmetic, and analysis of collision detection in space battlefield. Based on these, a method of predigesting LOD (Level of Detail) with texture was presented and a design of simplified collision detection was realized. To build a visual space battlefield effectively, a 3D model library, which includes kinds of planes, missiles radars, and tanks, was established.

Original languageEnglish
Pages (from-to)2435-2437
Number of pages3
JournalXitong Fangzhen Xuebao / Journal of System Simulation
Volume16
Issue number11
Publication statusPublished - Nov 2004
Externally publishedYes

Keywords

  • Collision detection
  • Model library
  • Space battlefield
  • Terrain
  • Visual simulation

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