Abstract
This paper investigates stage lighting education in the metaverse from a practical perspective. We conducted participatory design with practitioners and stakeholders from a local university to develop a VR-based stage lighting system for the Technical Theater Arts course. Over six months, we derived a list of design requirements (e.g., Level of realism serves the purpose of learning) and developed a prototype VR system for stage lighting education. Our contributions include the establishment of design requirements for stage lighting education in the metaverse, the development of a prototype system, and insights from integrating VR in course development. This research paves the way for further exploration and refinement of VR applications in educational settings.
| Original language | English |
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| Title of host publication | CHI 2024 - Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Sytems |
| Publisher | Association for Computing Machinery |
| ISBN (Electronic) | 9798400703317 |
| DOIs | |
| Publication status | Published - 11 May 2024 |
| Event | 2024 CHI Conference on Human Factors in Computing Sytems, CHI EA 2024 - Hybrid, Honolulu, United States Duration: 11 May 2024 → 16 May 2024 |
Publication series
| Name | Conference on Human Factors in Computing Systems - Proceedings |
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Conference
| Conference | 2024 CHI Conference on Human Factors in Computing Sytems, CHI EA 2024 |
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| Country/Territory | United States |
| City | Hybrid, Honolulu |
| Period | 11/05/24 → 16/05/24 |
Bibliographical note
Publisher Copyright:© 2024 Association for Computing Machinery. All rights reserved.
Keywords
- Stage lighting education
- participatory design
- virtual reality