Exploring Stage Lighting Education in Metaverse

Wai Tong, Meng Xia, Huamin Qu

Research output: Chapter in Book/Conference Proceeding/ReportConference Paper published in a bookpeer-review

4 Citations (Scopus)

Abstract

This paper investigates stage lighting education in the metaverse from a practical perspective. We conducted participatory design with practitioners and stakeholders from a local university to develop a VR-based stage lighting system for the Technical Theater Arts course. Over six months, we derived a list of design requirements (e.g., Level of realism serves the purpose of learning) and developed a prototype VR system for stage lighting education. Our contributions include the establishment of design requirements for stage lighting education in the metaverse, the development of a prototype system, and insights from integrating VR in course development. This research paves the way for further exploration and refinement of VR applications in educational settings.

Original languageEnglish
Title of host publicationCHI 2024 - Extended Abstracts of the 2024 CHI Conference on Human Factors in Computing Sytems
PublisherAssociation for Computing Machinery
ISBN (Electronic)9798400703317
DOIs
Publication statusPublished - 11 May 2024
Event2024 CHI Conference on Human Factors in Computing Sytems, CHI EA 2024 - Hybrid, Honolulu, United States
Duration: 11 May 202416 May 2024

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Conference

Conference2024 CHI Conference on Human Factors in Computing Sytems, CHI EA 2024
Country/TerritoryUnited States
CityHybrid, Honolulu
Period11/05/2416/05/24

Bibliographical note

Publisher Copyright:
© 2024 Association for Computing Machinery. All rights reserved.

Keywords

  • Stage lighting education
  • participatory design
  • virtual reality

Fingerprint

Dive into the research topics of 'Exploring Stage Lighting Education in Metaverse'. Together they form a unique fingerprint.

Cite this