Feature-based light field morphing

Zhunping Zhang*, Lifeng Wang, Baining Guo, Heung Yeung Shum

*Corresponding author for this work

Research output: Chapter in Book/Conference Proceeding/ReportConference Paper published in a bookpeer-review

18 Citations (Scopus)

Abstract

We present a feature-based technique for morphing 3D objects represented by light fields. Our technique enables morphing of image-based objects whose geometry and surface properties are too difficult to model with traditional vision and graphics techniques. Light field morphing is not based on 3D reconstruction; instead it relies on ray correspondence, i.e., the correspondence between rays of the source and target light fields. We address two main issues in light field morphing: feature specification and visibility changes. For feature specification, we develop an intuitive and easy-to-use user interface (UI). The key to this UI is feature polygons, which are intuitively specified as 3D polygons and are used as a control mechanism for ray correspondence in the abstract 4D ray space. For handling visibility changes due to object shape changes, we introduce ray-space warping. Ray-space warping can fill arbitrarily large holes caused by object shape changes; these holes are usually too large to be properly handled by traditional image warping. Our method can deal with non-Lambertian surfaces, including specular surfaces (with dense light fields). We demonstrate that light field morphing is an effective and easy-to-use technqiue that can generate convincing 3D morphing effects.

Original languageEnglish
Title of host publicationProceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH '02
Pages457-464
Number of pages8
DOIs
Publication statusPublished - 2002
Externally publishedYes
Event29th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH '02 - San Antonio, TX, United States
Duration: 23 Jul 200226 Jul 2002

Publication series

NameProceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH '02

Conference

Conference29th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH '02
Country/TerritoryUnited States
CitySan Antonio, TX
Period23/07/0226/07/02

Keywords

  • 3D morphing
  • feature polygons
  • global visibility map
  • light field
  • ray correspondence
  • ray-space warping

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