TY - GEN
T1 - Feature-based light field morphing
AU - Zhang, Zhunping
AU - Wang, Lifeng
AU - Guo, Baining
AU - Shum, Heung Yeung
PY - 2002
Y1 - 2002
N2 - We present a feature-based technique for morphing 3D objects represented by light fields. Our technique enables morphing of image-based objects whose geometry and surface properties are too difficult to model with traditional vision and graphics techniques. Light field morphing is not based on 3D reconstruction; instead it relies on ray correspondence, i.e., the correspondence between rays of the source and target light fields. We address two main issues in light field morphing: feature specification and visibility changes. For feature specification, we develop an intuitive and easy-to-use user interface (UI). The key to this UI is feature polygons, which are intuitively specified as 3D polygons and are used as a control mechanism for ray correspondence in the abstract 4D ray space. For handling visibility changes due to object shape changes, we introduce ray-space warping. Ray-space warping can fill arbitrarily large holes caused by object shape changes; these holes are usually too large to be properly handled by traditional image warping. Our method can deal with non-Lambertian surfaces, including specular surfaces (with dense light fields). We demonstrate that light field morphing is an effective and easy-to-use technqiue that can generate convincing 3D morphing effects.
AB - We present a feature-based technique for morphing 3D objects represented by light fields. Our technique enables morphing of image-based objects whose geometry and surface properties are too difficult to model with traditional vision and graphics techniques. Light field morphing is not based on 3D reconstruction; instead it relies on ray correspondence, i.e., the correspondence between rays of the source and target light fields. We address two main issues in light field morphing: feature specification and visibility changes. For feature specification, we develop an intuitive and easy-to-use user interface (UI). The key to this UI is feature polygons, which are intuitively specified as 3D polygons and are used as a control mechanism for ray correspondence in the abstract 4D ray space. For handling visibility changes due to object shape changes, we introduce ray-space warping. Ray-space warping can fill arbitrarily large holes caused by object shape changes; these holes are usually too large to be properly handled by traditional image warping. Our method can deal with non-Lambertian surfaces, including specular surfaces (with dense light fields). We demonstrate that light field morphing is an effective and easy-to-use technqiue that can generate convincing 3D morphing effects.
KW - 3D morphing
KW - feature polygons
KW - global visibility map
KW - light field
KW - ray correspondence
KW - ray-space warping
UR - https://openalex.org/W2243845726
UR - https://www.scopus.com/pages/publications/7444238863
U2 - 10.1145/566570.566602
DO - 10.1145/566570.566602
M3 - Conference Paper published in a book
AN - SCOPUS:7444238863
SN - 1581135211
SN - 9781581135213
T3 - Proceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH '02
SP - 457
EP - 464
BT - Proceedings of the 29th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH '02
T2 - 29th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH '02
Y2 - 23 July 2002 through 26 July 2002
ER -