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Gamification and Effectiveness of Different Digital Teaching and Learning Tools used in Online Tertiary Education Classrooms during the Pandemic

  • Noble Lo
  • , Tsz Sum Chan*
  • *Corresponding author for this work

Research output: Contribution to conferenceConference Paperpeer-review

Original languageEnglish
Publication statusPublished - 2021
Event2021 International Conference on Open and Innovative Education (ICOIE 2021) -
Duration: 1 Jan 20211 Jan 2021

Conference

Conference2021 International Conference on Open and Innovative Education (ICOIE 2021)
Period1/01/211/01/21

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