Large environment rendering using plenoptic primitives

Sing Bing Kang*, Minsheng Wu, Yin Li, Heung Yeung Shum

*Corresponding author for this work

Research output: Contribution to journalJournal Articlepeer-review

Abstract

One of the most difficult tasks in computer graphics is to enable virtual walkthroughs in very large and complicated environments that are photorealistic, seamless, and in real time. Current image-based rendering techniques, while capable of photorealism and interactive speeds, have failed in practice to extend to visualizations of such environments. We demonstrate an approach that defines a virtual walkthrough experience using plenoptic primitives (PPs). A PP can be any type of local visual experience: 360° static panorama, panoramic video (PV), lumigraph/light field representation, or concentric mosaics (CMs). By combining them judiciously, user experience can be authored with significantly reduced effort while maintaining high-quality user experience. We illustrate our technique on synthetic and real environments using PVs and CMs and show how the problem of achieving smooth transitions among PVs and CMs can be solved by using position-dependent local geometries.

Original languageEnglish
Pages (from-to)1064-1073
Number of pages10
JournalIEEE Transactions on Circuits and Systems for Video Technology
Volume13
Issue number11
DOIs
Publication statusPublished - Nov 2003
Externally publishedYes

Keywords

  • Concentric mosaics (CMs)
  • Image-based rendering
  • Panoramic video (PV)
  • Virtual environment walkthrough

Fingerprint

Dive into the research topics of 'Large environment rendering using plenoptic primitives'. Together they form a unique fingerprint.

Cite this