TY - GEN
T1 - Learning 3D Persistent Embodied World Models
AU - ZHOU, Siyuan
AU - Du, Yilun
AU - Yang, Yuncong
AU - Han, Lei
AU - Chen, Peihao
AU - YEUNG, Dit Yan
AU - Gan, Chuang
PY - 2025/12
Y1 - 2025/12
N2 - The ability to simulate the effects of future actions on the world is a crucial ability of intelligent embodied agents, enabling agents to anticipate the effects of their actions and make plans accordingly. While a large body of existing work has explored how to construct such world models using video models, they are often myopic in nature, without any memory of a scene not captured by currently observed images, preventing agents from making consistent long-horizon plans in complex environments where many parts of the scene are partially observed. We introduce a new persistent embodied world model with an explicit memory of previously generated content, enabling much more consistent long-horizon simulation. During generation time, our video diffusion model predicts RGB-D video of the future observations of the agent. This generation is then aggregated into a persistent 3D map of the environment. By conditioning the video model on this 3D spatial map, we illustrate how this enables video world models to faithfully simulate both seen and unseen parts of the world. Finally, we illustrate the efficacy of such a world model in downstream embodied applications, enabling effective planning and policy learning.
AB - The ability to simulate the effects of future actions on the world is a crucial ability of intelligent embodied agents, enabling agents to anticipate the effects of their actions and make plans accordingly. While a large body of existing work has explored how to construct such world models using video models, they are often myopic in nature, without any memory of a scene not captured by currently observed images, preventing agents from making consistent long-horizon plans in complex environments where many parts of the scene are partially observed. We introduce a new persistent embodied world model with an explicit memory of previously generated content, enabling much more consistent long-horizon simulation. During generation time, our video diffusion model predicts RGB-D video of the future observations of the agent. This generation is then aggregated into a persistent 3D map of the environment. By conditioning the video model on this 3D spatial map, we illustrate how this enables video world models to faithfully simulate both seen and unseen parts of the world. Finally, we illustrate the efficacy of such a world model in downstream embodied applications, enabling effective planning and policy learning.
M3 - Conference Paper published in a book
T3 - Advances in Neural Information Processing Systems
BT - Proceedings of the 39th Annual Conference on Neural Information Processing Systems (NeurIPS 2025)
PB - Neural information processing systems foundation
T2 - The Thirty-Ninth Annual Conference on Neural Information Processing Systems (NeurIPS 2025)
Y2 - 2 December 2025 through 7 December 2025
ER -