Light field morphing using 2D features

Lifeng Wang*, Stephen Lin, Seungyong Lee, Baining Guo, Heung Yeung Shum

*Corresponding author for this work

Research output: Contribution to journalJournal Articlepeer-review

13 Citations (Scopus)

Abstract

We present a 2D feature-based technique for morphing 3D objects represented by light fields. Existing light field morphing methods require the user to specify corresponding 3D feature elements to guide morph computation. Since slight errors in 3D specification can lead to significant morphing artifacts, we propose a scheme based on 2D feature elements that is less sensitive to imprecise marking of features. First, 2D features are specified by the user in a number of key views in the source and target light fields. Then the two light fields are warped view by view as guided by the corresponding 2D features. Finally, the two warped light fields are blended together to yield the desired light field morph. Two key issues in light field morphing are feature specification and warping of light field rays. For feature specification, we introduce a user interface for delineating 2D features in key views of a light field, which are automatically interpolated to other views. For ray warping, we describe a 2D technique that accounts for visibility changes and present a comparison to the ideal morphing of light fields. Light field morphing based on 2D features makes it simple to incorporate previous image morphing techniques such as nonuniform blending, as well as to morph between an image and a light field.

Original languageEnglish
Pages (from-to)25-34
Number of pages10
JournalIEEE Transactions on Visualization and Computer Graphics
Volume11
Issue number1
DOIs
Publication statusPublished - Jan 2005
Externally publishedYes

Keywords

  • 3D morphing
  • Light field
  • Ray correspondence
  • Ray resampling
  • Ray space warping

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