TY - JOUR
T1 - MARVisT
T2 - Authoring Glyph-Based Visualization in Mobile Augmented Reality
AU - Chen, Zhutian
AU - Su, Yijia
AU - Wang, Yifang
AU - Wang, Qianwen
AU - Qu, Huamin
AU - Wu, Yingcai
N1 - Publisher Copyright:
© 1995-2012 IEEE.
PY - 2020/8/1
Y1 - 2020/8/1
N2 - Recent advances in mobile augmented reality (AR) techniques have shed new light on personal visualization for their advantages of fitting visualization within personal routines, situating visualization in a real-world context, and arousing users' interests. However, enabling non-experts to create data visualization in mobile AR environments is challenging given the lack of tools that allow in-situ design while supporting the binding of data to AR content. Most existing AR authoring tools require working on personal computers or manually creating each virtual object and modifying its visual attributes. We systematically study this issue by identifying the specificity of AR glyph-based visualization authoring tool and distill four design considerations. Following these design considerations, we design and implement MARVisT, a mobile authoring tool that leverages information from reality to assist non-experts in addressing relationships between data and virtual glyphs, real objects and virtual glyphs, and real objects and data. With MARVisT, users without visualization expertise can bind data to real-world objects to create expressive AR glyph-based visualizations rapidly and effortlessly, reshaping the representation of the real world with data. We use several examples to demonstrate the expressiveness of MARVisT. A user study with non-experts is also conducted to evaluate the authoring experience of MARVisT.
AB - Recent advances in mobile augmented reality (AR) techniques have shed new light on personal visualization for their advantages of fitting visualization within personal routines, situating visualization in a real-world context, and arousing users' interests. However, enabling non-experts to create data visualization in mobile AR environments is challenging given the lack of tools that allow in-situ design while supporting the binding of data to AR content. Most existing AR authoring tools require working on personal computers or manually creating each virtual object and modifying its visual attributes. We systematically study this issue by identifying the specificity of AR glyph-based visualization authoring tool and distill four design considerations. Following these design considerations, we design and implement MARVisT, a mobile authoring tool that leverages information from reality to assist non-experts in addressing relationships between data and virtual glyphs, real objects and virtual glyphs, and real objects and data. With MARVisT, users without visualization expertise can bind data to real-world objects to create expressive AR glyph-based visualizations rapidly and effortlessly, reshaping the representation of the real world with data. We use several examples to demonstrate the expressiveness of MARVisT. A user study with non-experts is also conducted to evaluate the authoring experience of MARVisT.
KW - Personal visualization
KW - augmented reality
KW - authoring tool
KW - mobile interactions
UR - https://www.webofscience.com/wos/woscc/full-record/WOS:000546115000008
UR - https://openalex.org/W2909086064
UR - https://www.scopus.com/pages/publications/85059936173
U2 - 10.1109/TVCG.2019.2892415
DO - 10.1109/TVCG.2019.2892415
M3 - Journal Article
C2 - 30640614
SN - 1077-2626
VL - 26
SP - 2645
EP - 2658
JO - IEEE Transactions on Visualization and Computer Graphics
JF - IEEE Transactions on Visualization and Computer Graphics
IS - 8
M1 - 8611113
ER -