TY - JOUR
T1 - Mobile Augmented Reality Survey
T2 - From Where We Are to Where We Go
AU - Chatzopoulos, DImitris
AU - Bermejo, Carlos
AU - Huang, Zhanpeng
AU - Hui, Pan
N1 - Publisher Copyright:
© 2013 IEEE.
PY - 2017
Y1 - 2017
N2 - The boom in the capabilities and features of mobile devices, like smartphones, tablets, and wearables, combined with the ubiquitous and affordable Internet access and the advances in the areas of cooperative networking, computer vision, and mobile cloud computing transformed mobile augmented reality (MAR) from science fiction to a reality. Although mobile devices are more constrained computationalwise from traditional computers, they have a multitude of sensors that can be used to the development of more sophisticated MAR applications and can be assisted from remote servers for the execution of their intensive parts. In this paper, after introducing the reader to the basics of MAR, we present a categorization of the application fields together with some representative examples. Next, we introduce the reader to the user interface and experience in MAR applications and continue with the core system components of the MAR systems. After that, we discuss advances in tracking and registration, since their functionality is crucial to any MAR application and the network connectivity of the devices that run MAR applications together with its importance to the performance of the application. We continue with the importance of data management in MAR systems and the systems performance and sustainability, and before we conclude this survey, we present existing challenging problems.
AB - The boom in the capabilities and features of mobile devices, like smartphones, tablets, and wearables, combined with the ubiquitous and affordable Internet access and the advances in the areas of cooperative networking, computer vision, and mobile cloud computing transformed mobile augmented reality (MAR) from science fiction to a reality. Although mobile devices are more constrained computationalwise from traditional computers, they have a multitude of sensors that can be used to the development of more sophisticated MAR applications and can be assisted from remote servers for the execution of their intensive parts. In this paper, after introducing the reader to the basics of MAR, we present a categorization of the application fields together with some representative examples. Next, we introduce the reader to the user interface and experience in MAR applications and continue with the core system components of the MAR systems. After that, we discuss advances in tracking and registration, since their functionality is crucial to any MAR application and the network connectivity of the devices that run MAR applications together with its importance to the performance of the application. We continue with the importance of data management in MAR systems and the systems performance and sustainability, and before we conclude this survey, we present existing challenging problems.
KW - Mobile augmented reality
KW - human computer interaction
KW - mobile computing
UR - https://www.webofscience.com/wos/woscc/full-record/WOS:000403140800017
UR - https://openalex.org/W2609285553
UR - https://www.scopus.com/pages/publications/85028746062
U2 - 10.1109/ACCESS.2017.2698164
DO - 10.1109/ACCESS.2017.2698164
M3 - Review article
SN - 2169-3536
VL - 5
SP - 6917
EP - 6950
JO - IEEE Access
JF - IEEE Access
M1 - 7912316
ER -