Optimal linear precoding strategies for wideband non-cooperative systems based on game theory - Part II: Algorithms

Gesualdo Scutari*, Daniel P. Palomar, Sergio Barbarossa

*Corresponding author for this work

Research output: Contribution to journalJournal Articlepeer-review

160 Citations (Scopus)

Abstract

In this two-part paper, we address the problem of finding the optimal precoding/multiplexing scheme for a set of noncooperative links sharing the same physical resources, e.g., time and bandwidth. We consider two alternative optimization problems: P.1) the maximization of mutual information on each link, given constraints on the transmit power and spectral mask; and P.2) the maximization of the transmission rate on each link, using finite-order constellations, under the same constraints as in P.1, plus a constraint on the maximum average error probability on each link. Aiming at finding decentralized strategies, we adopted as optimality criterion the achievement of a Nash equilibrium and thus we formulated both problems P.1 and P.2 as strategic noncooperative (matrix-valued) games. In Part I of this two-part paper, after deriving the optimal structure of the linear transceivers for both games, we provided a unified set of sufficient conditions that guarantee the uniqueness of the Nash equilibrium. In this Part II of the paper, we focus on the achievement of the equilibrium and propose alternative distributed iterative algorithms that solve both games. Specifically, the new proposed algorithms are the following: 1) the sequential and simultaneous iterative waterfilling-based algorithms, incorporating spectral mask constraints and 2) the sequential and simultaneous gradient-projection-based algorithms, establishing an interesting link with variational inequality problems. Our main contribution is to provide sufficient conditions for the global convergence of all the proposed algorithms which, although derived under stronger constraints, incorporating for example spectral mask constraints, have a broader validity than the convergence conditions known in the current literature for the sequential iterative waterfilling algorithm.

Original languageEnglish
Pages (from-to)1250-1267
Number of pages18
JournalIEEE Transactions on Signal Processing
Volume56
Issue number3
DOIs
Publication statusPublished - Mar 2008

Keywords

  • Competitive optimality
  • Distributed algorithms
  • Game theory
  • Iterative waterfilling

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