Abstract
In this paper, we present PicToon, a cartoon system which can generate a personalized cartoon face from an input Picture. PicToon is easy to use and requires little user interaction. Our system consists of three major components: an image-based Cartoon Generator, an interactive Cartoon Editor for exaggeration, and a speech-driven Cartoon Animator. First, to capture an artistic style, the cartoon generation is decoupled into two processes: sketch generation and stroke rendering. An example-based approach is taken to automatically generate sketch lines which depict the facial structure. An inhomogeneous non-parametric sampling plus a flexible facial template is employed to extract the vector-based facial sketch. Various styles of strokes can then be applied. Second, with the pre-designed templates in Cartoon Editor, the user can easily make the cartoon exaggerated or more expressive. Third, a real-time lip-syncing algorithm is also developed that recovers a statistical audio-visual mapping between the character's voice and the corresponding lip configuration. Experimental results demonstrate the effectiveness of our system.
| Original language | English |
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| Title of host publication | Proceedings of the 10th ACM International Conference on Multimedia, MULTIMEDIA 2002 |
| Publisher | Association for Computing Machinery, Inc |
| Pages | 171-178 |
| Number of pages | 8 |
| ISBN (Electronic) | 158113620X, 9781581136203 |
| DOIs | |
| Publication status | Published - 1 Dec 2002 |
| Externally published | Yes |
| Event | 10th ACM International Conference on Multimedia, MULTIMEDIA 2002 - Juan-les-Pins, France Duration: 1 Dec 2002 → 6 Dec 2002 |
Publication series
| Name | Proceedings of the 10th ACM International Conference on Multimedia, MULTIMEDIA 2002 |
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Conference
| Conference | 10th ACM International Conference on Multimedia, MULTIMEDIA 2002 |
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| Country/Territory | France |
| City | Juan-les-Pins |
| Period | 1/12/02 → 6/12/02 |
Bibliographical note
Publisher Copyright:© 2002 ACM.
Keywords
- applications
- example-based learning
- lip-syncing
- multi-modal interaction and integration
- non-parametric sampling
- user interfaces