Abstract
The age of social media and immersive technologies has created a growing need for processing detailed visual representations of ourselves as virtual and augmented reality is growing into the next generation platform for online communication, connecting hundreds of millions of users. A realistic simulation of our presence in a mixed reality environment is unthinkable without a compelling and directable 3D digitization of ourselves. With the wide availability of mobile cameras and internet images, we introduce a technology that can build a realistic 3D avatar from a single photograph. This textured 3D face model includes hair and can be instantly animated by anyone in real-time through natural facial performances captured from a regular RGB camera. Immediate applications include personalized gaming and VR-enabled social networks using automatically digitized 3D avatars, as well as mobile apps such as video messengers (e.g., Snapchat) with face-swapping capabilities. As opposed to existing solutions, our technology enables the automatic generation of a complete head model from a fully unconstrained image.
| Original language | English |
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| Title of host publication | SA 2016 - SIGGRAPH ASIA 2016 Emerging Technologies |
| Publisher | Association for Computing Machinery, Inc |
| ISBN (Electronic) | 9781450345392 |
| Publication status | Published - 28 Nov 2016 |
| Externally published | Yes |
| Event | 2016 SIGGRAPH ASIA Emerging Technologies, SA 2016 - Macau, China Duration: 5 Dec 2016 → 8 Dec 2016 |
Publication series
| Name | SA 2016 - SIGGRAPH ASIA 2016 Emerging Technologies |
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Conference
| Conference | 2016 SIGGRAPH ASIA Emerging Technologies, SA 2016 |
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| Country/Territory | China |
| City | Macau |
| Period | 5/12/16 → 8/12/16 |
Bibliographical note
Publisher Copyright:© 2016 Copyright held by the owner/author(s).
Keywords
- Avatar generation
- Face capture
- Hair modeling