TY - GEN
T1 - Rate-distortion optimized 3D reconstruction from noise-corrupted multiview depth videos
AU - Sun, Wenxiu
AU - Cheung, Gene
AU - Chou, Philip A.
AU - Florencio, Dinei
AU - Zhang, Cha
AU - Au, Oscar C.
PY - 2013
Y1 - 2013
N2 - Transmitting compactly represented geometry of a dynamic scene from a sender can enable a multitude of 3D imaging functionalities at a receiver, such as synthesis of virtual images from freely chosen viewpoints via depth-image-based rendering (DIBR). While depth maps can now be readily captured using inexpensive depth sensors, they are often corrupted by non-negligible acquisition noise. In this paper, we derive 3D surfaces of a dynamic scene from noise-corrupted depth maps in a rate-distortion (RD) optimal manner. Specifically, unlike previous work that finds the most likely (e.g., maximum likelihood) 3D surface from noisy observations regardless of representation size, we judiciously search for the best fitting (i.e., minimum distortion) 3D surface subject to a bitrate constraint. Our RD-optimal solution reduces to the maximum likelihood solution as the rate constraint is loosened. Using the MVC codec for compression of multiview depth video and MPEG free viewpoint test sequences as input, experimental results show that RD-optimized 3D reconstructions computed by our algorithm outperform unprocessed depth maps by up to 2:42dB in PSNR of synthesized virtual views at the decoder for the same bitrate.
AB - Transmitting compactly represented geometry of a dynamic scene from a sender can enable a multitude of 3D imaging functionalities at a receiver, such as synthesis of virtual images from freely chosen viewpoints via depth-image-based rendering (DIBR). While depth maps can now be readily captured using inexpensive depth sensors, they are often corrupted by non-negligible acquisition noise. In this paper, we derive 3D surfaces of a dynamic scene from noise-corrupted depth maps in a rate-distortion (RD) optimal manner. Specifically, unlike previous work that finds the most likely (e.g., maximum likelihood) 3D surface from noisy observations regardless of representation size, we judiciously search for the best fitting (i.e., minimum distortion) 3D surface subject to a bitrate constraint. Our RD-optimal solution reduces to the maximum likelihood solution as the rate constraint is loosened. Using the MVC codec for compression of multiview depth video and MPEG free viewpoint test sequences as input, experimental results show that RD-optimized 3D reconstructions computed by our algorithm outperform unprocessed depth maps by up to 2:42dB in PSNR of synthesized virtual views at the decoder for the same bitrate.
KW - 3D reconstruction
KW - Depth image
KW - Ratedistortion optimization
UR - https://www.scopus.com/pages/publications/84885653683
U2 - 10.1109/icme.2013.6607425
DO - 10.1109/icme.2013.6607425
M3 - Conference Paper published in a book
AN - SCOPUS:84885653683
SN - 9781479900152
T3 - Proceedings - IEEE International Conference on Multimedia and Expo
BT - 2013 IEEE International Conference on Multimedia and Expo, ICME 2013
T2 - 2013 IEEE International Conference on Multimedia and Expo, ICME 2013
Y2 - 15 July 2013 through 19 July 2013
ER -