Real-Time Depth Image Acquisition and Restoration for Image Based Rendering and Processing Systems

Chong Wang, Zhen Yu Zhu, Shing Chow Chan*, Heung Yeung Shum

*Corresponding author for this work

Research output: Contribution to journalJournal Articlepeer-review

14 Citations (Scopus)

Abstract

Depth information is an important ingredient in image-based rendering (IBR) systems. Traditional depth acquisition is mainly based on computer vision or depth sensing devices. With the advent of electronics, low-cost and high-speed depth acquisition devices, such as the recently launched Microsoft Kinect, are getting increasingly popular. A comprehensive review of these important and emerging problems and their solutions are thus highly desirable. This paper aims to 1) review and summarize the various approaches to depth acquisition and highlight their advantages and disadvantages, 2) review problems arising from calibration and imperfections of these devices and state-of-the-art solutions, and 3) propose a surface-normal-based joint-bilateral filtering method for fast spatial-only restoration of missing depth data and a confidence-based IBR algorithm for reducing artifacts under depth uncertainties. For the latter, we propose a confidence measure based on color-depth, spatial and restoration information. A joint color-depth Bayesian matting approach is proposed for refining the depth discontinuities and the alpha matte for rendering. Improved rendering results are obtained compared with rendering using conventional restored depth maps. Possible future work and research directions are also briefly outlined.

Original languageEnglish
Pages (from-to)1-18
Number of pages18
JournalJournal of Signal Processing Systems
Volume79
Issue number1
DOIs
Publication statusPublished - Apr 2013
Externally publishedYes

Bibliographical note

Publisher Copyright:
© 2013, Springer Science+Business Media New York.

Keywords

  • Depth map
  • Image-based rendering
  • Kinect

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