Abstract
High-quality reconstruction of 3D geometry and texture plays a vital role in providing immersive perception of the real world. Additionally, online computation enables the practical usage of 3D reconstruction for interaction. We present an RGBD-based globally-consistent dense 3D reconstruction approach, where high-quality (i.e., the spatial resolution of the RGB image) texture patches are mapped on high-resolution (leq 1 cm≤1cm) geometric models online. The whole pipeline uses merely the CPU computing of a portable device. For real-time geometric reconstruction with online texturing, we propose to solve the texture optimization problem with a simplified incremental MRF solver in the context of geometric reconstruction pipeline using sparse voxel sampling strategy. An efficient reference-based color adjustment scheme is also proposed to achieve consistent texture patch colors under inconsistent luminance situations. Quantitative and qualitative experiments demonstrate that our online scheme achieves a realistic visualization of the environment with more abundant details, while taking fairly compact memory consumption and much lower computational complexity than existing solutions.
| Original language | English |
|---|---|
| Pages (from-to) | 1519-1533 |
| Number of pages | 15 |
| Journal | IEEE Transactions on Pattern Analysis and Machine Intelligence |
| Volume | 44 |
| Issue number | 3 |
| DOIs | |
| Publication status | Published - 1 Mar 2022 |
| Externally published | Yes |
Bibliographical note
Publisher Copyright:© 1979-2012 IEEE.
Keywords
- CPU computing
- Real-time 3D reconstruction
- SLAM
- TSDF fusion
- global consistency
- online texturing