Research on synthetical ocean battlefield environment distributed interactive simulation system

Yan Jun You*, Feng Ju Kang, Kai Tang

*Corresponding author for this work

Research output: Contribution to journalJournal Articlepeer-review

Abstract

In traditional distributed interactive weapon simulation, direct connections between simulation entities are normal method. The corresponding impact is that data has to be processed after receiving, and it will be difficult to keep environment data synchronization and unification. Aimed to this, a simulation method was proposed which took dynamic information as ray tracing model input, and output signals fit for other sensors. Based on the method, architecture and implementation of Integrated Ocean Battlefield Environment distributed interaction simulation system were given out. In this system, an integrated environment model was built to support each simulation nodes. In the end, the simulation result and analysis were discussed and show the effectiveness of the system.

Original languageEnglish
Pages (from-to)6048-6052
Number of pages5
JournalXitong Fangzhen Xuebao / Journal of System Simulation
Volume21
Issue number19
Publication statusPublished - 5 Oct 2009
Externally publishedYes

Keywords

  • Distributed interactive simulation
  • Environment
  • HLA
  • Ocean battlefield

Fingerprint

Dive into the research topics of 'Research on synthetical ocean battlefield environment distributed interactive simulation system'. Together they form a unique fingerprint.

Cite this