Abstract
In traditional distributed interactive weapon simulation, direct connections between simulation entities are normal method. The corresponding impact is that data has to be processed after receiving, and it will be difficult to keep environment data synchronization and unification. Aimed to this, a simulation method was proposed which took dynamic information as ray tracing model input, and output signals fit for other sensors. Based on the method, architecture and implementation of Integrated Ocean Battlefield Environment distributed interaction simulation system were given out. In this system, an integrated environment model was built to support each simulation nodes. In the end, the simulation result and analysis were discussed and show the effectiveness of the system.
| Original language | English |
|---|---|
| Pages (from-to) | 6048-6052 |
| Number of pages | 5 |
| Journal | Xitong Fangzhen Xuebao / Journal of System Simulation |
| Volume | 21 |
| Issue number | 19 |
| Publication status | Published - 5 Oct 2009 |
| Externally published | Yes |
Keywords
- Distributed interactive simulation
- Environment
- HLA
- Ocean battlefield