TY - GEN
T1 - Synthesis of progressively-variant textures on arbitrary surfaces
AU - Zhang, Jingdan
AU - Zhou, Kun
AU - Velho, Luiz
AU - Guo, Baining
AU - Shum, Heung Yeung
PY - 2003
Y1 - 2003
N2 - We present an approach for decorating surfaces with progressively-variant textures. Unlike a homogeneous texture, a progressively-variant texture can model local texture variations, including the scale, orientation, color, and shape variations of texture elements. We describe techniques for modeling progressively-variant textures in 2D as well as for synthesizing them over surfaces. For 2D texture modeling, our feature-based warping technique allows the user to control the shape variations of texture elements, making it possible to capture complex texture variations such as those seen in animal coat patterns. In addition, our feature-based blending technique can create a smooth transition between two given homogeneous textures, with progressive changes of both shapes and colors of texture elements. For synthesizing textures over surfaces, the biggest challenge is that the synthesized texture elements tend to break apart as they progressively vary. To address this issue, we propose an algorithm based on texton masks, which mark most prominent texture elements in the 2D texture sample. By leveraging the power of texton masks, our algorithm can maintain the integrity of the synthesized texture elements on the target surface.
AB - We present an approach for decorating surfaces with progressively-variant textures. Unlike a homogeneous texture, a progressively-variant texture can model local texture variations, including the scale, orientation, color, and shape variations of texture elements. We describe techniques for modeling progressively-variant textures in 2D as well as for synthesizing them over surfaces. For 2D texture modeling, our feature-based warping technique allows the user to control the shape variations of texture elements, making it possible to capture complex texture variations such as those seen in animal coat patterns. In addition, our feature-based blending technique can create a smooth transition between two given homogeneous textures, with progressive changes of both shapes and colors of texture elements. For synthesizing textures over surfaces, the biggest challenge is that the synthesized texture elements tend to break apart as they progressively vary. To address this issue, we propose an algorithm based on texton masks, which mark most prominent texture elements in the 2D texture sample. By leveraging the power of texton masks, our algorithm can maintain the integrity of the synthesized texture elements on the target surface.
KW - surfaces
KW - texture mapping
KW - texture synthesis
UR - https://www.scopus.com/pages/publications/77953977930
U2 - 10.1145/1201775.882266
DO - 10.1145/1201775.882266
M3 - Conference Paper published in a book
AN - SCOPUS:77953977930
SN - 1581137095
SN - 9781581137095
T3 - ACM SIGGRAPH 2003 Papers, SIGGRAPH '03
SP - 295
EP - 302
BT - ACM SIGGRAPH 2003 Papers, SIGGRAPH '03
T2 - ACM SIGGRAPH 2003 Papers, SIGGRAPH '03
Y2 - 27 July 2003 through 31 July 2003
ER -