Synthesis of progressively-variant textures on arbitrary surfaces

Jingdan Zhang*, Kun Zhou, Luiz Velho, Baining Guo, Heung Yeung Shum

*Corresponding author for this work

Research output: Chapter in Book/Conference Proceeding/ReportConference Paper published in a bookpeer-review

92 Citations (Scopus)

Abstract

We present an approach for decorating surfaces with progressively-variant textures. Unlike a homogeneous texture, a progressively-variant texture can model local texture variations, including the scale, orientation, color, and shape variations of texture elements. We describe techniques for modeling progressively-variant textures in 2D as well as for synthesizing them over surfaces. For 2D texture modeling, our feature-based warping technique allows the user to control the shape variations of texture elements, making it possible to capture complex texture variations such as those seen in animal coat patterns. In addition, our feature-based blending technique can create a smooth transition between two given homogeneous textures, with progressive changes of both shapes and colors of texture elements. For synthesizing textures over surfaces, the biggest challenge is that the synthesized texture elements tend to break apart as they progressively vary. To address this issue, we propose an algorithm based on texton masks, which mark most prominent texture elements in the 2D texture sample. By leveraging the power of texton masks, our algorithm can maintain the integrity of the synthesized texture elements on the target surface.

Original languageEnglish
Title of host publicationACM SIGGRAPH 2003 Papers, SIGGRAPH '03
Pages295-302
Number of pages8
DOIs
Publication statusPublished - 2003
Externally publishedYes
EventACM SIGGRAPH 2003 Papers, SIGGRAPH '03 - San Diego, CA, United States
Duration: 27 Jul 200331 Jul 2003

Publication series

NameACM SIGGRAPH 2003 Papers, SIGGRAPH '03

Conference

ConferenceACM SIGGRAPH 2003 Papers, SIGGRAPH '03
Country/TerritoryUnited States
CitySan Diego, CA
Period27/07/0331/07/03

Keywords

  • surfaces
  • texture mapping
  • texture synthesis

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