Texture montage: Seamless texturing of arbitrary surfaces from multiple linages

Kun Zhou*, Xi Wang, Yiying Tong, Mathieu Desbrun, Baining Guo, Heung Yeung Shum

*Corresponding author for this work

Research output: Contribution to journalConference article published in journalpeer-review

68 Citations (Scopus)

Abstract

We propose a technique, called TextureMontage, to seamlessly map a patchwork of texture images onto an arbitrary 3D model. A texture atlas can be created through the specification of a set of correspondences between the model and any number of texture images. First, our technique automatically partitions the mesh and the images, driven solely by the choice of feature correspondences. Most charts will then be parameterized over their corresponding image planes through the minimization of a distortion metric based on both geometric distortion and texture mismatch across patch boundaries and images. Lastly, a surface texture inpainting technique is used to fill in the remaining charts of the surface with no corresponding texture patches. The resulting texture mapping satisfies the (sparse or dense) user-specified constraints while minimizing the distortion of the texture images and ensuring a smooth transition across the boundaries of different mesh patches.

Original languageEnglish
Pages (from-to)1148-1155
Number of pages8
JournalACM Transactions on Graphics
Volume24
Issue number3
DOIs
Publication statusPublished - Jul 2005
Externally publishedYes
EventACM SIGGRAPH 2005 - Los Angeles, CA, United States
Duration: 31 Jul 20054 Aug 2005

Keywords

  • Content-based Metric
  • Geometry-based Metric
  • Parametrization
  • Texture Mapping

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