Abstract
Recent studies show the promise of VR in improving physical, cognitive, and emotional health of older adults. However, prior work on optimizing object selection and manipulation performance in VR was mostly conducted among younger adults. It remains unclear how older adults would perform such tasks compared to younger adults and the challenges they might face. To fill in this gap, we conducted two studies with both older and younger adults to understand their performances and user experiences of object selection and manipulation in VR respectively. Based on the results, we delineated interaction difficulties that older adults exhibited in VR and identified multiple factors, such as headset-related neck fatigue, extra head movements from out-of-view interactions, and slow spatial perceptions, that significantly decreased the motor performance of older adults. We further proposed design recommendations for improving the accessibility of direct interaction experiences in VR for older adults.
| Original language | English |
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| Title of host publication | CHI 2024 - Proceedings of the 2024 CHI Conference on Human Factors in Computing Sytems |
| Publisher | Association for Computing Machinery |
| ISBN (Electronic) | 9798400703300 |
| DOIs | |
| Publication status | Published - 11 May 2024 |
| Event | 2024 CHI Conference on Human Factors in Computing Sytems, CHI 2024 - Hybrid, Honolulu, United States Duration: 11 May 2024 → 16 May 2024 |
Publication series
| Name | Conference on Human Factors in Computing Systems - Proceedings |
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Conference
| Conference | 2024 CHI Conference on Human Factors in Computing Sytems, CHI 2024 |
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| Country/Territory | United States |
| City | Hybrid, Honolulu |
| Period | 11/05/24 → 16/05/24 |
Bibliographical note
Publisher Copyright:© 2024 Copyright held by the owner/author(s)
Keywords
- Empirical study that tells us about people
- Lab Study
- Older Adults
- Virtual/Augmented Reality