Towards Multimodal Learning Analytics of Game-based Collaborative Problem Solving among Primary School Students

Yiming Liu*, Jeremy Tzi Dong Ng, Xiao Hu, Zhengyang Ma

*Corresponding author for this work

Research output: Chapter in Book/Conference Proceeding/ReportConference Paper published in a bookpeer-review

Abstract

Well-designed digital games can serve as the vehicle to assess and support young people' collaborative problem solving (CPS) skills. However, there is limited research leveraging multimodal learning analytics (MmLA) to explore students' game-based CPS processes and outcomes. Inspired by MmLA methods and approaches, this preliminary study aims to examine students' demonstration of CPS skills through collecting and analyzing a dataset of combined game logs and verbal discourses from two groups of primary school students with contrasting performances. Based on the Assessment and Teaching of 21st Century Skills CPS framework, we iteratively coded the dataset. Results of descriptive statistics showed that the successful group exhibited cognitive skills more frequently while the unsuccessful group showcased social skills more. Results of epistemic network analysis (ENA) revealed that, in both social and cognitive dimensions, the successful group demonstrated more diverse and stronger associations among various subskills, whereas there were fewer associations in the unsuccessful group. Implications are drawn for MmLA and CPS research and teaching practices of CPS skills.

Original languageEnglish
Title of host publicationProceedings - 2024 IEEE International Conference on Advanced Learning Technologies, ICALT 2024
EditorsZehra Altinay, Maiga Chang, Rita Kuo, Ahmed Tlili
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages100-102
Number of pages3
ISBN (Electronic)9798350362053
DOIs
Publication statusPublished - 2024
Externally publishedYes
Event24th IEEE International Conference on Advanced Learning Technologies, ICALT 2024 - Hybrid, Nicosia, Cyprus
Duration: 1 Jul 20244 Jul 2024

Publication series

NameProceedings - 2024 IEEE International Conference on Advanced Learning Technologies, ICALT 2024

Conference

Conference24th IEEE International Conference on Advanced Learning Technologies, ICALT 2024
Country/TerritoryCyprus
CityHybrid, Nicosia
Period1/07/244/07/24

Bibliographical note

Publisher Copyright:
© 2024 IEEE.

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 4 - Quality Education
    SDG 4 Quality Education

Keywords

  • 21st century skills
  • collaborative problem solving
  • game-based assessment
  • network analysis
  • primary school education

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