Abstract
Well-designed digital games can serve as the vehicle to assess and support young people' collaborative problem solving (CPS) skills. However, there is limited research leveraging multimodal learning analytics (MmLA) to explore students' game-based CPS processes and outcomes. Inspired by MmLA methods and approaches, this preliminary study aims to examine students' demonstration of CPS skills through collecting and analyzing a dataset of combined game logs and verbal discourses from two groups of primary school students with contrasting performances. Based on the Assessment and Teaching of 21st Century Skills CPS framework, we iteratively coded the dataset. Results of descriptive statistics showed that the successful group exhibited cognitive skills more frequently while the unsuccessful group showcased social skills more. Results of epistemic network analysis (ENA) revealed that, in both social and cognitive dimensions, the successful group demonstrated more diverse and stronger associations among various subskills, whereas there were fewer associations in the unsuccessful group. Implications are drawn for MmLA and CPS research and teaching practices of CPS skills.
| Original language | English |
|---|---|
| Title of host publication | Proceedings - 2024 IEEE International Conference on Advanced Learning Technologies, ICALT 2024 |
| Editors | Zehra Altinay, Maiga Chang, Rita Kuo, Ahmed Tlili |
| Publisher | Institute of Electrical and Electronics Engineers Inc. |
| Pages | 100-102 |
| Number of pages | 3 |
| ISBN (Electronic) | 9798350362053 |
| DOIs | |
| Publication status | Published - 2024 |
| Externally published | Yes |
| Event | 24th IEEE International Conference on Advanced Learning Technologies, ICALT 2024 - Hybrid, Nicosia, Cyprus Duration: 1 Jul 2024 → 4 Jul 2024 |
Publication series
| Name | Proceedings - 2024 IEEE International Conference on Advanced Learning Technologies, ICALT 2024 |
|---|
Conference
| Conference | 24th IEEE International Conference on Advanced Learning Technologies, ICALT 2024 |
|---|---|
| Country/Territory | Cyprus |
| City | Hybrid, Nicosia |
| Period | 1/07/24 → 4/07/24 |
Bibliographical note
Publisher Copyright:© 2024 IEEE.
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 4 Quality Education
Keywords
- 21st century skills
- collaborative problem solving
- game-based assessment
- network analysis
- primary school education
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