Tradable reputation and online economic efficiency: A field experiment in second life

Hong Xu*, Jianqing Chen, Andrew B. Whinston

*Corresponding author for this work

Research output: Chapter in Book/Conference Proceeding/ReportConference Paper published in a bookpeer-review

1 Citation (Scopus)

Abstract

The online world has developed from a source of information to a complex economic and social environment. However, many online environments fail to function efficiently due to the lack of reliable reputation and anonymity of users. We propose a tradable reputation mechanism and conduct a virtual field experiment, using Second Life as an experimental platform, to investigate the role of reputation trading, based on our game theory analysis of the economic influence of tradable reputation. We introduce an avatar market that allows users to buy and sell avatars in terms of the reputation. Our main theoretical results show that reliable reputation is induced in a separating equilibrium where users are separated based on their ability in fulfilling tasks or transactions. We generate five hypotheses to test in the field experiment. We also describe a computer system that realizes the proposed mechanism as a basis for the field experiment.

Original languageEnglish
Title of host publication15th Americas Conference on Information Systems 2009, AMCIS 2009
Pages72-83
Number of pages12
Publication statusPublished - 2009
Externally publishedYes
Event15th Americas Conference on Information Systems 2009, AMCIS 2009 - San Francisco, CA, United States
Duration: 6 Aug 20099 Aug 2009

Publication series

Name15th Americas Conference on Information Systems 2009, AMCIS 2009
Volume1

Conference

Conference15th Americas Conference on Information Systems 2009, AMCIS 2009
Country/TerritoryUnited States
CitySan Francisco, CA
Period6/08/099/08/09

Keywords

  • Field Experiment
  • Game Theory
  • Online Economy
  • Reputation
  • Virtual Worlds

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