TY - GEN
T1 - View-dependent displacement mapping
AU - Wang, Lifeng
AU - Wang, Xi
AU - Tong, Xin
AU - Lin, Stephen
AU - Hu, Shimin
AU - Guo, Baining
AU - Shum, Heung Yeung
PY - 2003
Y1 - 2003
N2 - Significant visual effects arise from surface mesostructure, such as fine-scale shadowing, occlusion and silhouettes. To efficiently render its detailed appearance, we introduce a technique called view-dependent displacement mapping (VDM) that models surface displacements along the viewing direction. Unlike traditional displacement mapping, VDM allows for efficient rendering of self-shadows, occlusions and silhouettes without increasing the complexity of the underlying surface mesh. VDM is based on per-pixel processing, and with hardware acceleration it can render mesostructure with rich visual appearance in real time.
AB - Significant visual effects arise from surface mesostructure, such as fine-scale shadowing, occlusion and silhouettes. To efficiently render its detailed appearance, we introduce a technique called view-dependent displacement mapping (VDM) that models surface displacements along the viewing direction. Unlike traditional displacement mapping, VDM allows for efficient rendering of self-shadows, occlusions and silhouettes without increasing the complexity of the underlying surface mesh. VDM is based on per-pixel processing, and with hardware acceleration it can render mesostructure with rich visual appearance in real time.
KW - displacement maps
KW - hardware rendering
KW - mesostructure
KW - refiectance and shading models
UR - http://www.scopus.com/inward/record.url?scp=77953971231&partnerID=8YFLogxK
U2 - 10.1145/1201775.882272
DO - 10.1145/1201775.882272
M3 - Conference Paper published in a book
AN - SCOPUS:77953971231
SN - 1581137095
SN - 9781581137095
T3 - ACM SIGGRAPH 2003 Papers, SIGGRAPH '03
SP - 334
EP - 339
BT - ACM SIGGRAPH 2003 Papers, SIGGRAPH '03
T2 - ACM SIGGRAPH 2003 Papers, SIGGRAPH '03
Y2 - 27 July 2003 through 31 July 2003
ER -