View-dependent displacement mapping

Lifeng Wang*, Xi Wang, Xin Tong, Stephen Lin, Shimin Hu, Baining Guo, Heung Yeung Shum

*Corresponding author for this work

Research output: Chapter in Book/Conference Proceeding/ReportConference Paper published in a bookpeer-review

92 Citations (Scopus)

Abstract

Significant visual effects arise from surface mesostructure, such as fine-scale shadowing, occlusion and silhouettes. To efficiently render its detailed appearance, we introduce a technique called view-dependent displacement mapping (VDM) that models surface displacements along the viewing direction. Unlike traditional displacement mapping, VDM allows for efficient rendering of self-shadows, occlusions and silhouettes without increasing the complexity of the underlying surface mesh. VDM is based on per-pixel processing, and with hardware acceleration it can render mesostructure with rich visual appearance in real time.

Original languageEnglish
Title of host publicationACM SIGGRAPH 2003 Papers, SIGGRAPH '03
Pages334-339
Number of pages6
DOIs
Publication statusPublished - 2003
Externally publishedYes
EventACM SIGGRAPH 2003 Papers, SIGGRAPH '03 - San Diego, CA, United States
Duration: 27 Jul 200331 Jul 2003

Publication series

NameACM SIGGRAPH 2003 Papers, SIGGRAPH '03

Conference

ConferenceACM SIGGRAPH 2003 Papers, SIGGRAPH '03
Country/TerritoryUnited States
CitySan Diego, CA
Period27/07/0331/07/03

Keywords

  • displacement maps
  • hardware rendering
  • mesostructure
  • refiectance and shading models

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