Virtual flythrough over a voxel-based terrain

Ming Wan*, Huamin Qu, Arie Kaufman

*Corresponding author for this work

Research output: Contribution to conferenceConference Paperpeer-review

12 Citations (Scopus)

Abstract

A voxel-based terrain visualization system is presented with real-time performance on general-purpose graphics multiprocessor workstations. Ray casting of antialiased 3D volume terrain and subvoxel sampling in true 3D space produce high quality images. Based on this rendering algorithm, an interactive flythrough system for mission planning and flight simulation has been developed on an SGI Power Challenge and a virtual reality environment using a Responsive Workbench. Arbitrary stereoscopic perspective views over the terrain and a 6D input device are supported.

Original languageEnglish
Pages53-60
Number of pages8
Publication statusPublished - 1999
Externally publishedYes
EventProceedings of the 1999 IEEE Virtual Reality, IEEE VR'99 - Houston, TX, USA
Duration: 13 Mar 199917 Mar 1999

Conference

ConferenceProceedings of the 1999 IEEE Virtual Reality, IEEE VR'99
CityHouston, TX, USA
Period13/03/9917/03/99

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