Visually Induced Roll Circular Vection: Do Effects of Stimulation Velocity Differ for Supine and Upright Participants?

Yixuan Wang*, Bo Du, Yue Wei, Richard H.Y. So

*Corresponding author for this work

Research output: Contribution to journalJournal Articlepeer-review

Abstract

Visually induced circular vection (CV) has been the subject of a wide range of functional brain and behavioral research. Participants in MRI or PET studies on CV were mostly in a supine viewing position, while participants in behavioral studies on CV were mostly in an upright viewing position. This study examines the effects of viewing positions (upright and supine) on roll CV reported by 16 participants while watching random dots (92 × 60 degrees field-of-view) rotating at different angular velocities (2, 4, 8, 16, 32, 64 deg/s) for 30 s. Viewing positions affected roll CV durations differently depending on the stimulation velocities. At slower velocities (2, 4, and 8 deg/s), participants exhibited significantly longer roll CV sensations when they were sitting in an upright position as opposed to lying in a supine position. The onset of roll CV was also significantly earlier with participants in an upright position despite similar roll CV intensities in both viewing positions. Significant two-way interactions between effects of viewing positions and dot rotating velocities for some conditions were noted. Consistency between current findings and the hypothesis predicting a weaker roll CV in upright positions based upon perceived gravity by the otolith organs is discussed.

Original languageEnglish
Article number611214
JournalFrontiers in Virtual Reality
Volume2
DOIs
Publication statusPublished - 26 Apr 2021

Bibliographical note

Publisher Copyright:
Copyright © 2021 Wang, Du, Wei and So.

Keywords

  • circular vection
  • otolith cues
  • stimulation velocity
  • supine position
  • upright position

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